Design Leader.

WESTPAC GROUP

Reimagine the Westpac mobile app experience.

Developing new visuals and interactions for the new Westpac mobile app experience.

Interaction Design

UX

UI

The Challenge

Create a shared and unified design language for the new Westpac app.

Establish brand foundations and a scalable pattern library for native mobile, ensuring cohesive, accessible experiences across platforms, with clear governance to evolve with customer and business needs.

The Challenge

Create a shared and unified design language for the new Westpac app.

Establish brand foundations and a scalable pattern library for native mobile, ensuring cohesive, accessible experiences across platforms, with clear governance to evolve with customer and business needs.

The Challenge

Create a shared and unified design language for the new Westpac app.

Establish brand foundations and a scalable pattern library for native mobile, ensuring cohesive, accessible experiences across platforms, with clear governance to evolve with customer and business needs.

Project scope

Leverage the Westpac GEL and build upon brand foundations.

The designs were made using Sketch app for the pattern library and mockups, and then built into a living patten library for the iOS and Android mobile platforms. InVision was used for communication, feedback, prototypes and developer hand-off.

Project scope

Leverage the Westpac GEL and build upon brand foundations.

The designs were made using Sketch app for the pattern library and mockups, and then built into a living patten library for the iOS and Android mobile platforms. InVision was used for communication, feedback, prototypes and developer hand-off.

Project scope

Leverage the Westpac GEL and build upon brand foundations.

The designs were made using Sketch app for the pattern library and mockups, and then built into a living patten library for the iOS and Android mobile platforms. InVision was used for communication, feedback, prototypes and developer hand-off.

Wireframes

Prioritise and build clarity to the steps in the flow.

Wireframes

Prioritise and build clarity to the steps in the flow.

Wireframes

Prioritise and build clarity to the steps in the flow.

High-Fidelity Mockups

Injected detail into the wireframes with design system components.

High-Fidelity Mockups

Injected detail into the wireframes with design system components.

High-Fidelity Mockups

Injected detail into the wireframes with design system components.

Interactive Prototypes

Usability testing, iterations and developer handoff.

Interactive Prototypes

Usability testing, iterations and developer handoff.

Interactive Prototypes

Usability testing, iterations and developer handoff.

Drag and drop

Transfer interaction guide

The drag and drop interaction initiates a transfer prep-populating the TO and FROM accounts. The feedback loop engages the users with the following animations:

  • Screen background blur with light tint (#D7D2CB)

  • Tiles expand(2%) and contract on press/release with drop shadow (1,11,13,40)

  • Tiles fill colour(#F4F3F0) changes on press/release

  • Tile border colour and the coin fill colour both change from hero to primary when hovering over the TO account tile

  • After Drop, the coin shrinks and fades out and initiates the transfer screen to slide up (250ms).

I created the below animation using Flinto to give the developers an understanding of how the micro-interactions will work.

Drag and drop

Transfer interaction guide

The drag and drop interaction initiates a transfer prep-populating the TO and FROM accounts. The feedback loop engages the users with the following animations:

  • Screen background blur with light tint (#D7D2CB)

  • Tiles expand(2%) and contract on press/release with drop shadow (1,11,13,40)

  • Tiles fill colour(#F4F3F0) changes on press/release

  • Tile border colour and the coin fill colour both change from hero to primary when hovering over the TO account tile

  • After Drop, the coin shrinks and fades out and initiates the transfer screen to slide up (250ms).

I created the below animation using Flinto to give the developers an understanding of how the micro-interactions will work.

Drag and drop

Transfer interaction guide

The drag and drop interaction initiates a transfer prep-populating the TO and FROM accounts. The feedback loop engages the users with the following animations:

  • Screen background blur with light tint (#D7D2CB)

  • Tiles expand(2%) and contract on press/release with drop shadow (1,11,13,40)

  • Tiles fill colour(#F4F3F0) changes on press/release

  • Tile border colour and the coin fill colour both change from hero to primary when hovering over the TO account tile

  • After Drop, the coin shrinks and fades out and initiates the transfer screen to slide up (250ms).

I created the below animation using Flinto to give the developers an understanding of how the micro-interactions will work.